Spoiler warning and verification scope

This walkthrough reveals the current short Demo from the elevator opening through the final choice. It is an independently written text companion to MrClockWorks' all-endings playthrough, checked against complete runs by GracefulFool and JayFumiyama. The creator's page confirms that the public build has one main route, three death endings and several other outcomes.

Death Ending 1 and Death Ending 2 are labeled directly in recorded playthroughs. Death Ending 3 is the remaining fatal hand-game route, identified by the creator's confirmed total of three death endings and the repeated-loss sequence shown in multiple runs. Exact dialogue, timing and gesture results may change while the Demo remains in development.

Route map at a glance

  • Death Ending 1: refuse Nate's invitation by insisting on the biology-homework excuse. The later request for fresh air also returns to this fatal outcome.
  • Death Ending 2: agree to continue, then run when the elevator doors open into the impossible room.
  • Death Ending 3: enter the room and keep losing the hand game without recovering the removed fingers.
  • Mommy Ending: reach the last request after 12 total wins, ask to go home, then accept Nate's replacement-family claim.
  • Demo Complete: reach the same final scene, but insist on going home instead of accepting her claim.

How do you reach Death Ending 1?

Wait for Nate to enter or press the elevator button, then continue until she invites you to tea. Choose the refusal that says you still have biology homework. Nate treats the excuse as rejection, and the run ends before the hand game begins.

The same numbered ending can be reached later. After entering the room and earning the third request, asking for fresh air outside provokes the same fatal sequence. MrClockWorks recorded both entrances to Death Ending 1; JayFumiyama independently recorded the early refusal route.

How do you reach Death Ending 2?

Continue with Nate until the elevator opens directly into the dark room. Choose the option to run. The player falls through an apparently endless space instead of escaping, producing Death Ending 2.

This is the fastest ending to collect because it requires no rock-paper-scissors rounds. The route and ending label appear in the MrClockWorks, JayFumiyama and GracefulFool recordings.

How do you reach Death Ending 3?

Enter Nate's room and deliberately lose the hand game. The displayed rule is two losses for one consumed body part. Continue without spending a three-win request on recovery. In recorded runs, the penalty begins with fingers and escalates after the last finger until Nate consumes the player.

JayFumiyama described reaching the terminal sequence after roughly ten losses, which fits five two-loss penalties. Treat that count as a recorded observation rather than a permanent threshold: draws do not count as losses, and future builds may rebalance the sequence.

How do you reach the Mommy Ending?

Choose a route that enters the room, then accumulate 12 total wins. Every three wins opens a request, so you will pass three optional requests before the final one. Avoid asking for fresh air. Use a recovery request whenever repeated losses put the run at risk.

At the last request, ask to go home. Nate claims that she can replace the player's mother, sister and everything left outside. Accept that claim with the submissive response to receive the Mommy Ending. Multiple complete videos reproduce the 12-win trigger and this final branch.

How do you reach Demo Complete?

Follow the same 12-win route and ask to go home. When Nate tells you to accept her as your new family, choose the response that insists on returning home. The scene ends with Nate threatening what the player calls home, followed by the Demo Complete screen.

This is a completed Demo route, not a third death-ending label. Keeping that distinction prevents the common mistake of counting Demo Complete as Death Ending 3.

Fast all-endings replay checklist

  1. Collect Death Ending 2 first by running at the open elevator.
  2. Restart and collect the early version of Death Ending 1 with the biology-homework refusal.
  3. Restart, enter the room, lose repeatedly and do not heal to collect Death Ending 3.
  4. Restart, enter the room, build toward 12 wins, avoid the fresh-air request and accept Nate's claim for the Mommy Ending.
  5. Repeat the 12-win route and insist on going home for Demo Complete.
  6. If the game records a new loop after each ending, leave that data intact until you finish testing; deleting the folder may not reset native-build progress.

Before a 12-win attempt, compare the full request list, displayed Mood changes and evidence-based hand-game strategy. After finishing, the story analysis connects the elevator, family conversation and two final outcomes without duplicating the route map.

What is still unverified?

The full Steam description mentions hidden routes, real-world timing and information carried across loops. The current public videos do not prove that those promised full-game systems create additional short-Demo endings. This guide therefore lists five verified conclusions and does not invent a sixth secret route.

Research sources

The route map was checked on August 17, 2026 against the official project page, the official short-version description, and the three complete community videos linked above. Community footage is used as gameplay evidence, not as an official endorsement of this guide.